Architecture of Greatness
Sunday, 16 December 2012
Creating the Animation
Creating the Grass
UVW the grass
Put it under the 3D model
Created a semi sphere for the sky
Assign a bitmap for the sky
Render each of the scenes needed as separate parts. One parts is a 3 seconds render of a 30fps video.
Finally Edit it and stitch it together in Sony Vegas Pro
Wednesday, 31 October 2012
Interior Rendering
First, I started by imported the 3d model into 3ds max
Then I start applying the materials using Material Editor and UVW map tool to adjust the mapping
Then I import the downloaded furnitures and put it to scale and arrange it in my space
Then I start playing with the Lighting system, like Daylight system below
It doesn't give the lighting that I want so I switch it to Target Light by putting it at the ceiling light
After that I adjust the intensity and exposure control to give a nice ambience
I also adjust the furnitures to suit the space more and the this is the final render
Then I also use photoshop to adjust more the interior lighting to give it a more realistic look
Then I put a human figure to give a sense of scale
Above picture is the First Final Interior Rendering.
Basically for the second rendering is the same process but with different lighting systems, here I use Omni, Target Light and Glow.
The Second Final Interior Rendering
Wednesday, 24 October 2012
Friday, 19 October 2012
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