Wednesday, 31 October 2012

Interior Rendering

First, I started by imported the 3d model into 3ds max


Then I start applying the materials using Material Editor and UVW map tool to adjust the mapping





Then I import the downloaded furnitures and put it to scale and arrange it in my space



Then I start playing with the Lighting system, like Daylight system below


It doesn't give the lighting that I want so I switch it to Target Light by putting it at the ceiling light


After that I adjust the intensity and exposure control to give a nice ambience


I also adjust the furnitures to suit the space more and the this is the final render


Then I also use photoshop to adjust more the interior lighting to give it a more realistic look


Then I put a human figure to give a sense of scale


Above picture is the  First Final Interior Rendering.





Basically for the second rendering is the same process but with different lighting systems, here I use Omni, Target Light and Glow.


The Second Final Interior Rendering